
This was Hayley and I's environment so far, and though we were quite happy with how the scene set up was looking, we thought maybe we could push ourselves further and see if we could somehow make the background a royal blue, as opposed to black.
To begin with (image 1), I wanted to go to the other end of the spectrum, and see what our scene would look like if it wasn't at night and was actually during the day. Though the colours appear slightly too bright, this is something I could change, but I do think that the scene looks equally as appealing. I would also have to change the materials of the tent and stand from 'phong' back to lambert if we were to choose this as the materials looks to plastic like and not as opaque.
(Image 2, top right). I then went the obvious route and made some planes, colouring them in a royal blue to emulate the sky. This caused obvious complications. Firstly, you can clearly see the line where the two planes meet which provokes a trapped and concave feel which I am not a fan of. I then tried to make one plane and in 'top' view, I curved it so that that it would bend like a photography screen. However like that of the two flat planes, shadows from the objects we made were obscuring the blue planes and even though I did say I wanted to play with shadows, I think these ones were very overpowering and would detract from our animation.
The bottom two images then, were from when I added an 'ambient' light. I always think this makes the scene look too contrasting of the light environment to the black background (left image), so I went into the attributes and changed the colour of the light to a darkish yellow, and also lowered the opacity. I think was the winner here, at least out of the tests that I did, as it brightens up our scene a touch more than without it and yet it isn't too overpowering or calls for complications.
Another idea we had was to go into After Effects once we have made our animation and use what we will be learning from the green screen tutorials and 'key' the background, importing a night sky like image that we could create. I think this is a great idea, and would be a good experience to have, the only concern I have is if we will have time or not, but it is definitely something to think about.
After talking with Mat about how I couldn't get a night sky incorporated into our environment, he taught me an extremely smart trick about how to go about it, as well as not having to deal with sporadic shadows! He showed me how to make a sphere and expand it so that my scene looks like it is inside of the ball. Once I have it positioned, correctly, he added a surface shader (this is the important material as it gets rid of stye shadows) and then downloaded a texture from Google (Toy Story Wallpaper). and imported that onto the sphere. This then allows Hayley and I to have clouds AND a sky without worrying about planes meeting and large shadows.
Once this was sorted, Mat helped me position/frame a shot to see how well it would render and I loved it! However though the materials I had applied (Phong) looked great with spotlights and without a background, they did not look so attractive once I had rendered the scene inside the sphere. Everything was reflecting off each other and almost look transparent.
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Before & After changing the shininess |
Therefore I went in and changed most of my materials to lambert, and reapplied my UV textures that I had painted in Photoshop. For the prize balloons, Mat showed me how to minimise the shine/reflection so that they could still look like blown up prizes, but not like mirrors. I went into the hyper shade menu (because I had combined all of the stands mesh)and selected the individual materials applied, and then changed the 'translucent focus' from 0.500 to 0.100, which worked great.
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