Sunday, 15 November 2015

Final Turnaround

Because I realised that my character had to have a turnaround on a podium/stand type of thing, I went and re-positioned my character and made a little carnival-esque stand for her.
This was the mesh that I unfolded and UV mapped. I wanted to keep it relatively simple to keep the attention on my character, but I also use the colour from my original colour palette so that the fun fair theme keeps running.
This is the UV map texture applied. I think it reflects our theme quite well and I am pleased with how it ties in with the project as a whole.
                                     
And this is my final turnaround! I posed her throwing a ball because that is her strength in the planned animation! I didn't find it too hard to pose her in this position, which makes me optimistic about actually animating her! I love the result of the turnaround, and now I can finally start to animate! 

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