Monday, 30 November 2015

Asking For Feedback From Strangers

 In my one to one with Mat a few weeks ago, he suggested that I post some of my work onto some Maya forums if I have time to get even more feedback from people who have the same experience as him and a lot more than me! I was really skeptical of this idea to begin with because I get nervous showing my work to my friends let alone a bunch of strangers. But after the final crit session and getting some positive feedback as well as some advice, I thought I had nothing to lose and decided to go for it! Plus I may have gotten some extremely useful and helpful tips! 

I went to 'CGSociety' and found a section that looked appropriate to post a new thread. I chose the 'WIP/Critique: Animation' section and found so many other people were looking for advice and tips on how to improve their work. A lot of people posted some amazing pieces, so of course I was nervous but I had made an account and gotten ready to post so I still went ahead with it.
This was what I posted. I didn't really know what to say so I tried to keep it casual and inviting so that anyone could give me ANY feedback, good or bad! I had to wait for the thread to be given the okay by the website monitor, but I felt proud of myself that I had the guts to post my work online! I had linked the youtube file of the 18 seconds that I showed in the crit because I didn't know how to embed a video into the post as I am extremely new to forums! So I hoped that it wouldn't put people off! 

A few days had gone by and I hadn't heard anything, but then I finally got a reply off someone named 'Phredrek'. I was so pleased that someone had taken the time to reply and had essentially been able to give me some feedback. He gave me some well wishes and some great critiques. There is a lot that I might not have the time to change, but I am going to take his feedback on board and of course do the best that I can. 

He mentioned that my camera moves are too jarring. I am not sure if he is on about the opening scene, which others have mentioned before and I am currently in the process of changing, but if he is on about the angles a whole I am not sure how I would go about changing that because both Hayley and I's sections switch angles frequently to keep consistency, so I will see if I can make some changes later.

I also didn't notice the leg popping from my character around the 8 second mark, but now that Phredrek has mentioned it, I can and so I will also go back in and change this, just in case it becomes more noticeable to other people also!

He also raised an issue that I had had all along about Hayley's character just 'appearing', he advised me to make Hayley's character walk but his legs aren't rigged so I can't physically do that. This was an issue I brought up in the crit and my peers and Sara had not noticed until I mentioned it so I am torn on what to do at this stage. I had been conscious of this problem from the very first time I animated this scene so I definitely know where he is coming from,  and if I have time I will try and think up other creative ways of Hayley's character establishing his presence in the scene.

Overall I am so grateful that Phredrek replied to my post and gave me some great feedback. There are things that I am going to change and others that I physically cannot or don't have the privilege of time to do so. But I am going to try my best anyhow! 

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