Our next task was a scene with a more complex pendulum, which is called a segmented pendulum, meaning that there will be involvement of the 'overlapping' animation principle.
Again, I started off like in the last task just making the pendulum swing from side to side before I went in and altered anything. This was important because I needed to get the height of the pendulum off the ground before I even thought about the overlapping action.
Then I was introduced to the 'Graph editor' which allowed me to change the rate at which the different balls moved. As shown above this is what my pendulum looked like in order to make it looks quite natural looking because I didn't want to go too exaggerated. And here is the rendered outcome!...
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