Morph is a classic example of claymation and stop motion animation to provide humour to its audience watching. I particularly like certain aspects from morph which I would like to take influences from in my own stop motion animation for E4. For example I really like how complex some of the scenes can get for example when morph dives into the floor, and you can only see half of his body. This is a certain illusion which I think it extremely fascinating and I would like to adapt something like this myself.
I also really like the inter title sequence for the new Morph series on Youtube. Morph literally jumps out from a ball of plasticine, into the famous character and immediately my attention is taken. I also really like how he interacts with real life objects, making it look like they are communicating and responding to him. For my own animation I know that I want to involve real life objects with the clay so that it looks more complex and also to make it more interesting.
Overall, I think Morph will be very helpful for me when I actually start to animate For someone who has never done stop motion before let alone plasticine then I think it will be a great reference for the future!
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