Wednesday, 18 March 2015

Visual Language: The Sims 4

           

Though the sims is not really life drawing material, I do think the concepts of life drawing had to be majorly considered as a primary factor in the games. Especially sims 4. The more up to date the sims games get, then the more realistic they have to become, to meet the demands of the consumer. Inspiration had to come from, real life people, drawings, concepts, etc. in order to get a great result.

With the new game comes, different types of 'walk cycles'. This is a new feature added to the game which is known by all that the creators have put a lot of effort into. This feature also allows the player to draw a line between whether they want their sims to look realistic or not, as some of the walk cycles are by far the furthest from reality. Either way, after coming across an article by someone who went to a sims 4 Masterclass, they claimed that the animators really payed a lot of attention to this aspect of the game to get it as versatile and realistic as possible.

The way the sims are made, is through MAYA. Something which really surprised me! Animators will record themselves doing the actions that you see in the sims, as a reference, and will be discussed further and even tweaked a little, before eventually being made in Maya. The animations then will be transferred into another software, but initially they are made this way. 

Each of the walk cycles are equally fluid and have character. They help add personality to you 'sim' to make them more interesting for the player. In terms of my life drawing, I would like to try and adapt this character to my drawings, and play around with them. I could do this by asking my models to do more exaggerated poses, as well as realistic ones to see which ones look more effective on paper.

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