
After showing Hayley my bird models, she suggested we do swirls for the sheep skin, just like my male bird's hair, to make all the models look similar and stylised. I thought this was a great idea, so whilst she made all the sheep heads, I got onto making the sheep skin. To make one whole body covered in swirls, this took me one hour! I thought this was quite a long time considering that I had four more to do, but looking back it was worth it because I loved how it turned out. We had tested the skin with just rolled up balls, then with some texture from our jumpers and now swirls. Luckily we agreed that this one looked the best, and therefore it was my job to continue this for the rest of the herd.

This is what the sheep looks like with the neck and head stuck on. I left about a 10p coin size left for the neck to fit on so that it would look like it was connected to the body and not too raised forward. We also decided to keep the fluff for the hair on the sheep's head the same because it just looked more natural and 'family friendly' which is what we were reaching for.
And this is an almost 360 turnaround of the sheep, just to see another perspective of the body. I am so pleased with how it looks and I think it was a real learning curve for us both as we had to test what coat looked best on camera instead of just real life. It also gave me confidence in myself that I can do some modelling and make 3D versions of 2D designs which I am proud of, as I was really doubting this whole concept in the beginning.

For the third sheep that I had to make, I kept them white as well because I wanted all the other sheep, other than Mildred to actually stand together and look like they are in a herd. Though it was time consuming to put the model together, I found it very therapeutic and I really enjoyed the whole process. I feel like I have learnt so much with modelling characters now, and know tips and tricks that I did not know before. For instance, it is always best to model your characters bigger or else the process is really finicky, and it is also really important to consider weight and proportions so that the models can stand up on their own!! Also a lot of testing is necessary and can also help ease the pressure a little bit, especially if you a new to stop motion, like me!
After completing the first sheep, Hayley and I split roles so that I would do two more sheep and she would also do two more. I decided to go ahead and make Mildred next, who is a key character in our story. Hayley liked the idea of having a black/brown sheep that would stand out in our story and give it more variety, and I didn't mind so she picked brown and made some rollers for Mildred's hair. I think these look so stylised and sophisticated, and really add some personality to the model! I then began to make her body, which also took a really long time to get all of the swirls looking smooth and perfect as the camera picks up lots of finger prints, so I wanted each one to look professional. I then made her feet and fave her some earring which add even more to her persona.

For the third sheep that I had to make, I kept them white as well because I wanted all the other sheep, other than Mildred to actually stand together and look like they are in a herd. Though it was time consuming to put the model together, I found it very therapeutic and I really enjoyed the whole process. I feel like I have learnt so much with modelling characters now, and know tips and tricks that I did not know before. For instance, it is always best to model your characters bigger or else the process is really finicky, and it is also really important to consider weight and proportions so that the models can stand up on their own!! Also a lot of testing is necessary and can also help ease the pressure a little bit, especially if you a new to stop motion, like me!
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