Friday, 10 March 2017

Extended Practice: Changing the Character Design


After the last crit, I was recommended to add more detail to my existing character design. Looking back, I am not very happy with him at all. He is very plain and although great for rigging in After Effects, not very interesting or good at matching and blending in with my environments. Therefore I decided to completely revamp him (far right image).

I am much more pleased with this result. I added textures to his clothes just like my new scenery, and I elongated his legs which makes him nicer to rig and animate getting in and out of the cars. I also changed the colour of his torso to yellow, as this looks a lot more bolder in comparison with the purple, grey and dark blue backgrounds that I have planned for him. In comparison to my previous design, where he just gets lost. 

Before beginning to animate, I had planned many more characters, but everyone in the crit said that it might be nice to have a reoccurring character, who can tie the series together. I think that I will stick with this because it might add humour to the series, but it will also make it much more recognisable. Perhaps later on in the process I might feel like other characters are needed, in which I will create more.

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