Friday, 24 March 2017

Extended Practice: Adding Some Sound


Here is my animation with some added sound, it is not the final cut by any means but it is to give an idea of how my animation will feel with some audio.

I definitely feel like the sound heightens the quality of the animation a lot, and helps you understand the narrative better. There isn't any dialogue in the adverts because I feel like this could be too forceful and make the animation feel too serious, where people wouldn't be able to focus on the content, only the narrative. But I am happy with just ambient and foley sounds, because it sort of makes you feel like you are in the animation too.


I used the Youtube Audio Library for this animation, as well as the app 'Audacity' to help tweak the pitch of some sounds. When the music switches from regular loud music, to a more muffled, low bass feeling as the scene cuts, (but still the same track), this is because I wanted there to be a switch. Music doesn't always sound the same if you change places, and since the scene changes environments, the music had to as well. I used Audacity to change the reverb, the pitch and the bass and I think it sounds perfectly. It sounds as if the music is still playing inside, but the character is outside walking away from it.

I also used a lot of foley sounds in this animation, but I still think there could be more added. I will see what my peers have to say in the crit next Thursday!

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