After making the outside of the dollhouse for our responsive collaborative brief, I decided to make another mock up of the inside, so that I could illustrate my concept more thoroughly, and create a 3D demonstration of what I aimed to achieve. This was also great because it allowed me to see the concept as a whole, as well as seeing if it was actually worth putting together, physically.
I started with creating the shape of the house. I had tried to make this previously, with removing one of the faces off a square and then building the house within that, however it didn't seem to take lighting very well, and it was difficult for me to manipulate. Therefore I started from scratch and built the walls individually. I then added 'shelves' and the doors, trying to make everything as symmetrical and organised as I possibly could.
I then tested some lighting. After doing some research, I was advised to use 'point lights' within each room which would make them look more realistic. I tried this with a few of the rooms (bottom right image), and liked how it was starting to come together!
I then added a point light to each of the rooms, which looked great during the render, however I had to turn off the natural lighting within the perspective because it was washing out almost everything within the house, making it difficult for me to see what I was doing.
Once I was somewhat happy with the lighting, I decided to make a few objects for some of the rooms. I decided on only a few because these take a lot of time within themselves, and I didn't want to put all of this time and effort into only my concept, when in reality, we will all be pitching in with patterns and objects and geometrics. Therefore I stuck to only a limited amount, such as stairs, counters and a fireplace. This still allowed me to illustrate my concept, as well as make the house look more realistic and a bit more complex.
And this is what the inside of the doll house looks like rendered with more appropriate lighting. I changed the point light shade to a more yellow tone, because this is what I had done to the previous mock up, and it made the house look more warm, homely and inviting, which is what John Lewis is all about. I tried to illustrate lighting a lot, making the house glow slightly, because we all felt like this would attract customers into looking at the display, and be our unique selling point.
This are what the two models look like side by side. The one of the left does look a bit empty without any furniture in it, but I still think I was able to portray my concept in a unique way. I am glad that I have tried something new. I don't know why I chose Maya to make my doll house, but the thought just came to me and I decided to experiment with it and really go all out with this brief. I think I achieved what I had in mind and I am happy to bring it up in our next meeting.
Like last time, I had a go at experimenting with day light, but this didn't go as smoothly or as nicely as the light that I spent a while on, for the night time. I added some 'dark' green planes to the house, some street lamps with a 0.900 intensity glow, and a glass window in front of the display. I used the same texture as the window on the dollhouse as the one on the window display, because I was proud of making it myself. However it didn't really look that great in render, so I don't think I will be submitting this in our 'development' eight slides.
Therefore I went back to the night time, and tried my previous lighting again. I added a spotlight to the scene so that the glass would be more apparent, and I am much happier with it. I think with some light projection examples, some furniture and scenery around the outside of the house, this could actually be one way we illustrate our concept in the presentation. We could have a 3D mock up as well as photographing a small one. These are things I have written down to talk about in our next meeting, and I am excited to see what the girls have come up with and how we can incorporate all of our ideas together!
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