Thursday, 20 April 2017

Extended Practice: Adding Sound


Adding sound to this animation was a little trickier than the other two because it is set at night where there isn't really a lot of sound in general, it can be quite eery, but the sound that is there, for example a car driving, would be extremely loud in comparison.


I ended up using the Youtube audio library again because the sounds are of such high quality with no grainy noise which is what happened when I recorded my sounds. I also layered many sounds at a time because otherwise since the ambience is more quieter than the others, I found that it was easier to tell when one sound stopped and another started, so I layered them to build a more realistic result.

Learning from the previous animation, Texting and Driving, I made sure to make the sounds from inside the car, were very different to the ones outside of the car. This to me, has been the most helpful piece of advice that I got at the sound talk at MAF, because it truly does make you feel like you are in the animation, or even in the car, because of the more realistic changes in audio depth. It also allowed me to create bits of narrative through sound that you can't see, for example, hearing the car before you see it.

I also made sure that there were tyres screeching in this one, as it is a common sound in car crashes and sounds more contrasted here being of the silence of the night. I also added extra foley sounds, for example the metal wheel rim falling onto the road for a bit of an extra interest. 

Overall I am happy with the sound here, but will see if it needs improving in the final crit.

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