Saturday, 29 April 2017

Extended Practice: Some More Changes

BEFORE

After seeing our projects on such a big scale in the lecture theatre, I was able to pick up on some new flaws which I hadn't thought of changing until then. The first one stood out to me so much, which is in the Texting & Driving animation, where the driver picks up his phone, but his arm pops. I felt that the movement as a whole on this scene was a bit jumpy, and the speed could have been a lot faster, and this was accentuated when watching it on the big screen.

AFTER

As you can see, after going back in and fixing this scene, it looks ten times better. There is no pop of the arm, and the background moving faster increases the illusion of how fast he is going in comparison to his small crawl. I also added some movement to the other arm which is on the wheel, as it would naturally move with your body, and keeping the steering wheel straight. I also added a touch of movement to his right leg, as he presses the acceleration pedal, and to the left, as his foot lifts of the clutch. This looks so much better than before, even though these are subtle changes, they make a lot of difference.

BEFORE

The other change I made was to this scene, where I felt like there could have been a longer pause as he waits at the traffic lights. Other people as well, felt like this scene ran too fast, and could be emphasised with a beep to push him along, which is harder to do when the clip is so short.

AFTER

To alter this, I made the red car move off a little bit earlier than before, which means that the driver is texting instead of preparing to drive. Now in post production, I can fit the beep in without the scene feeling too rushed and fast paced.


Here are the scenes now fitted into the rest of the animation.


I also quickly made another scene for my 'no headlights' animation as I thought that there needed to be another close up of the main character. Again, I wanted another interesting composition, so I created it as if the audience is looking at the protagonist through the rearview mirror. I quite like this scene a lot, and it adds more interest to the beginning of the advert.

Friday, 28 April 2017

Extended Practice: Making Improvements


To make sure that it is clear that the third animation is about using your headlights, I created a small interluding scene where there is a sign that alerts both the audience and the protagonist that it is a must to use them! I really like this scene because I feel like it is one of the most realistic ones that I have made as I was able to use the exact font, and to me it looks familiar and I could associate it with my actual driving journeys. I added some movement with the camera so that it wasn't completely stationary and I think when I fit it into the animation, it will enhance the meaning more.

The next few scenes I made improvements to, were to make them darker. Hayley said that they could be brighter and I completely agreed, so here they are:



With this animation, when I darkened it, it was a little TOO dark. Therefore, I added some lamps in with some extra light layers and I really prefer this look. There is a subtle halo/glow around the lamps, but it does make the scene feel lighter which I love! 


Here I created some actual headlights for the van vehicle which emphasises the concept even further. By also making this scene darker, the traffic lights also look more bold and bright which is a good pop of colour.


And lastly this one.


Here are all the new scenes put together. I think that I am finished with this scene, but I will see if I need to make anymore changes after the final crit on Thursday! 

Thursday, 27 April 2017

Extended Practice: Audience Testing

Since my audience is for road users, I really wanted to show my animations to people other than my peers. Since my dad is a bus driver, I asked him if he would show one or two of his coworkers one of my animations during his lunch break. I have thought about doing this but was way too worried and scared of their judgement, but since the adverts would be for people like them, I decided to do it anyway.


I emailed this to my dad so that he could show it on his phone during his break and he told me that he showed two guys at work. He didn't write anything down so had to tell me from memory, but this was the general feedback which I found to be extremely useful:
  • Really good topic choice, more accidents are happening from texting and driving so good to highlight it. Dad's coworkers mentioned that they have experienced run-ins with people texting on their phone and it is becoming an increasing problem.
  • Easy to understand, would be good to show to new drivers as well.
  • Liked the colours, focus is on the car, in comparison to neutral background.
  • Sound could be a bit louder, had to higher it up a lot. Maybe more sound effects
  • Maybe mention consequences of texting and driving, now that you can lose your license over it, especially if you are a new driver.
  • Would recommend to family and new drivers.
I am very happy with this feedback, especially as it was from a different audience than what I have been showing my work to previously (classmates, teachers and friends). I noticed that the feedback was mainly on narrative and sound, they didn't really comment on the character, composition or environments probably because they are not looking for them in particular. But it was great to get their view, as their response is probably the same as an average person. My dad's coworkers are older men so have experience driving not only cars but buses too, so it was great that I was able to test my animations out to them. 

Like in COP3, I really wanted to test my animations out to their real audience, so I am so grateful that I could do it again for Extended Practice! It makes me feel like I am creating something worth while!

Extended Practice: Presenting Our Animations in the Lecture Hall


These are the three adverts so far that I decided to show when presenting our work in the Lecture Theatre. I opted to put them all into one video so that they could be shown continuously and not randomly which ended up working out well!

I found it so useful to show my work on such a large scale because it allowed me to see what needed to be changed before the final crit. 

  • Firstly, in the Texting and Driving animation, I feel like there definitely could be a longer pause at the traffic lights, as it feels too choppy when played altogether. 
  • Also in that animation, when the driver picks up his phone for a second time, there is still a 'pop' in his arm which I need to fix.
  • There are some bits in each animation where there are scenes that either pause at the end or in the beginning which I need to shorten to make them flow more.
  • Also Hayley said that the Headlight animation could be darker, which I completely agree, especially viewing it in a dark room, it looked way too bright for the night time. I think it will also make the 'no headlights' concept make more sense.
  • Perhaps I could make the no headlights animation longer? It is slightly shorter than the other two (as expected from the storyboard), but I could try and extend it a bit more.
Overall, this was so useful, especially to see whether the colours and brightness looked okay on such a big scale. I think if I make these amendments before next Thursday, I will be able to have a much improved final result. 

Sunday, 23 April 2017

Extended Practice: Updated Artbook

Although I was quite happy with the outcome of my previous artbook, since I had done a lot more environmental designs, as well as concept art, I really wanted to add them in and create a whole new book.


This is the new outcome that I designed. It took me a long time to put together, but it was so worth it to see all of my design process put together. I feel like I have done a lot of design work because there were three concepts to cater for, but I am proud of these artbook and have decided to order it professionally printed.


I love it! 

Thursday, 20 April 2017

Extended Practice: Adding Sound


Adding sound to this animation was a little trickier than the other two because it is set at night where there isn't really a lot of sound in general, it can be quite eery, but the sound that is there, for example a car driving, would be extremely loud in comparison.


I ended up using the Youtube audio library again because the sounds are of such high quality with no grainy noise which is what happened when I recorded my sounds. I also layered many sounds at a time because otherwise since the ambience is more quieter than the others, I found that it was easier to tell when one sound stopped and another started, so I layered them to build a more realistic result.

Learning from the previous animation, Texting and Driving, I made sure to make the sounds from inside the car, were very different to the ones outside of the car. This to me, has been the most helpful piece of advice that I got at the sound talk at MAF, because it truly does make you feel like you are in the animation, or even in the car, because of the more realistic changes in audio depth. It also allowed me to create bits of narrative through sound that you can't see, for example, hearing the car before you see it.

I also made sure that there were tyres screeching in this one, as it is a common sound in car crashes and sounds more contrasted here being of the silence of the night. I also added extra foley sounds, for example the metal wheel rim falling onto the road for a bit of an extra interest. 

Overall I am happy with the sound here, but will see if it needs improving in the final crit.

Sunday, 16 April 2017

Extended Practice: Weekly Progress 16/4/17



As of now, I have animated most of the scenes in my third and final animation, therefore feel like I am well on my way to presenting. I have stuck to my schedule after getting back on track and after dedicating a good few hours everyday to this project, I am slowly making my way to completion. I still need to do post production, sound, feedback changes, etc, therefore have plenty more to do and would definitely like to improve. I am also starting to feel pressure for PPP so I am trying to balance my time a lot more than previously but I am still enjoying the challenge. Hopefully when I present my work, I will have many new perspectives and have some more things to alter to improve the adverts.

Friday, 14 April 2017

Extended Practice: No Headlights Animation Production 4



At this point, I decided to change part of the storyboard. Since the other two animations resulted in a car crash/collision, I wanted to keep that theme the same and instead of switching to a scene where there are two people about to cross the road, I decided to change it into another car crash. When reflecting on my storyboard, I noticed that, even though the people about to cross the road may not see the car, they would certainly hear it and my storyboard was too flawed. However, when driving at a speed, it is harder to stop when you cannot see another car in front of you because they do not have their lights on, so I opted to go in this direction.

However, on my storyboard, the next scene was a head on shot which I have also used in the other two animations, but I like it because I get to show the car illustration off as well as the scenery. I think that this scene could perhaps be even darker, and maybe some light from the stars could be added so that it isn't one dimensional.


The next scene is a cut back to the wing mirror, but this time instead of there being nothing behind the driver, there is evidently, another vehicle coming as shown in the distance. You can tell they are coming because they have their lights on, unlike the main driver in this animation. I really like this scene, again being the angle is unique but it hints to the audience what is about to happen next.


... which is the crash scene. This was so much fun for me to do because it involved animating two cars at the same time/interact with each other which I had yet to do, and I also had to really think about secondary effects. The secondary effects I chose to animate were the van doors opening, as well as the metal plate falling of the first car's tyre. All of these layers were 3D so it was easy to imagine how to animate them, but it did take several hours of tweaking and easing in and out to get them to look slightly realistic. I like the little detail in the traffic light changing, which may look more effective if I darker the rest of the scene as a whole. I think accompanied with sound, this scene will be even better.

Monday, 10 April 2017

Extended Practice: No Headlights Animation Production 3


Since I didn't get to use this background that I spent a lot of time on in the first advert, I decided to make use of it for the next scene for the third animation. I found it more fitting this for this time actually, because of the time of night and illustrating just how dark it could be in real life too.

Again, I used the same car from my turnaround but a different angle this time, and used it to illustrate the speed of the car zooming through the streets. I wanted this scene to be in here because since there are no headlights, it is a little harder to see but that is the whole point. The audience can't really him too clearly, and in the animation, this is what will foreshadow the ending.

What I tried to do with the zoom shot, is create a slight depth of field that I have seen in many 2D animations before. So for the building in the front, especially at the left of the screen, I had brought them forward quite a bit so that the After Effects camera would focus on the centre of the sequence and create a more realistic depth instead of all the buildings sharp and flat! There is still some sheen to the roof tops and overall, I like the aesthetic of this quick small scene.


Then I wanted to animate the car driving forward like I had in my texting and driving animation. I wanted to obviously avoid lighting the scene with headlights because that would defeat the purpose of the animation, but without the headlights what else would light the scene? I therefore thought about perhaps other cars passing by? Or streetlights being reflected off the car metallic paint? I tried to replicate this with some extra spot light layers, that travelled and faded, as well as light beams all at different paces. At this stage, it really doesn't look like much, so I was ready to scrap this idea.


But, once I added some movements, detail and textures to the scene, I thought it began to look more lively. I made the scene even darker, but I am worried that it is too dark. I know that when the animation is played it will look cohesive, but at the next crit I will have to see how it looks on a bigger screen. Even though I was happy with this scene, it still didn't feel like the car was travelling far, so I added some more features to it.


I animated some road lines that create the illusion of speed which is perfect! I also added some trees again which I liked because they create the motion of the car moving forward and I added some glowing stars in the background which light the scene up slights so that it isn't TOO dark. The one thing I didn't like was how the trees just shrink when they move backwards, so I went and fixed this too.


And this is the final result.


Scenes altogether so far.  

Sunday, 9 April 2017

Extended Practice: No Headlights Animation Production 2


The next scene I chose to animate was one that is not in my storyboard, but one that I had been thinking about doing for a long time when animating the previous two. For a more interesting shot, I thought about animating in the car side mirror, instead of head on or a POV shot. It was either this or the rearview mirror, but I began with this one and ended up really liking the result.

It was actually quite challenging to create this scene because I had two elements moving at different times. What I ended up doing was animating what was in the mirror first, and then importing that into a new scene with the background animated, and then drawing a path around the mirror so that it cut any excess components that overlapped onto the background. This sounds overly complicated, but it worked for me and I am proud of the result! The scene is supposed to show that there is no one behind him (yet) and that he has no lights on which is extremely important to alert other road users of his presence on the road.


I then added a little but more of a motion to the sequence to illustrate that the car is moving at a speed. I think it compliments the marks on the road, and makes the audience feel like they are in the car too.


Now i wanted to try something new again! I wanted to animate the car driving quite fast round a corner but be able to loop it so that it is continuous. I couldn't think of a way to do this in After Effects where the angle wouldn't be straight head on, so I actually created this in Photoshop as an image sequence and then imported it into After Effects for the final touches. I really enjoyed the change of program, and Annabeth had said to maybe try and use Photoshop and After Effects, which has been successful so far. I did find that this was a bit slow however, so I did add more frames and speed it up.


Which you can see here. This took me SO long to do because the lines in the beginning were just so wobbly and when put with the rest of my work for this project, I knew they would stand out because everything else is smooth and done in After Effects. But after tweaking and tweaking, I think I got to a good enough point where it looks like it would fit in with the rest of the aesthetic.


I then began to play around with the rest of the scene. I kept the background quite simple, but added in some lamps which move along with the road to accentuate the driving speed. However, I felt like there were way too many which made it look a little bit cramped and overdone.


Here is the scene with some lamps taken out which slows the speed down slightly. I also added in the car weaving a little bit which is quite natural to do when you are driving straight for a while. I am really pleased with this scene, my only concern so far is that it is too bright for a night time animation, so I will wait until everything else is animated and then see how it looks as a whole. I will also most defintely get a second opinion as I know I tend to overthink things when animating for long periods at a time.

Extended Practice: Weekly Progress 9/4/17


Over the past two weeks I have gotten A LOT of work done. It is now also Easter break so it means that I have even more time to work on this project. So far, I have done most scenes of the Texting and Driving animation, but will probably need feedback after Easter, and I have begun animating my third animation. I am back on track compared to the past few weeks, but I am also enjoying the challenge of this project. I have found it to be the most difficult project thus far, maybe because it is just me working on my own for so long, or that there is just so much to do and so many components to create for every scene. It is definitely unlike any other project I have worked on, and I have found that I have had to continually ask for feedback more, as it is harder to receive when working alone.

this weeks to do list

Saturday, 8 April 2017

Extended Practice: No Headlights Animation Production 1


After completing and making alterations to the first two animations, it was time for me to start making the third one! This animation is about driving without headlights, so it set in the night time and begins with the same character getting into his car.

I love this background that I made during preproduction a lot because it uses only two colours but they contrast and compliment each other at the same time, therefore I was looking forward to incorporating it into this animation.

I decided to use the car from my turnaround test because it meant that I could create new angles and scenes, as well as include a completely new car. I began by using the .png version of it slightly off centred so it gives the illusion that it is parked, so the driver can get into it. I rigged the arms of this character and then positioned him so that he could get into the car. I do like the movement, but I think it could be swifter.


I then felt like the background image, although was visually pleasing, was still a bit too flat. So I made the houses on new separate layers, and zoomed them in separately to the background so that when the camera pans in, it looks more realistic and HD. As well as adding clouds, I animated the car very simply driving forward but I think that it isn't that exciting, so I ended up changing this to a completely new scene instead from a different point of view.


Which looks like this. It is a shot that I have used previously in my Texting and Driving Animation, but I love how it looks now after re-animating it, as he puts the car into gear and sets off with the houses in the background. This is a much better change from previously, and I think it is more thoughtful than just extending the first scene, it shows that I have thought about how one scene changes into the next. Especially as you can see part of the previous background in this one! 

Thursday, 6 April 2017

Extended Practice: Texting & Driving Sound


Adding sound to my Texting & Driving animation was surprisingly very enjoyable and a way better experience than the first animation. Firstly, I was able to play around with rain sounds, and the different ways it can be heard depending on where you are. I got this piece of advice from the MAF Phantomboy talk, where rain was also talked about and how it can have completely different effects. I was enthralled by this talk, but it started to make much more sense when I began assessing it in relation to my own work.

So many sounds! 

I again, used the audio library for this animation but it wasn't restrictive at all, there were a lot of sounds to choose from. I found a mixture of sounds from, heavy rain, soft rain, rain outside, rain on different materials, rain from inside... so many! And it was so enjoyable to add them to my animation as see it truly come alive! I am so pleased with how this animation in particular sounds. The rain makes it feel real, especially with added foley effects layered on top.

In the future, especially for my 'No Headlights' animation, I am going to make use of the MAF talk again and think about how things sound from different places, interior and exterior because it has made such a difference to my work.

Wednesday, 5 April 2017

Extended Practice: Texting & Driving - More Animating

After animating the first 30 seconds of the second animation, I had only a few scenes left to complete. The next one, is another cut to the phone buzzing in the cup holder, but this time I wanted it to appear more urgent.


As you can see, the phone moves a lot quicker, but when I add sound I want it to be louder as well, to mimic just how big the driver's distraction is. It is only a small scene but I like that it is not the same as the first one and moves a lot more urgently.


Next the sequence cuts to the driver again, but picking up the phone while he is driving which is extremely dangerous! I tried to emphasise this and the speed of the car with the background moving behind him. His attention is off the road which is more than likely enough reason to have an accident, let alone being distracted by his phone. However, in this scene I noticed that the character's arm pops when he bends to pick up his phone which I really did not like. It was very obvious to me so I went ahead and tweaked it further.


Now it doesn't pop as much and looks cohesive with the rest of his body.


Here are all of the scenes put together without sound. I like that the aesthetic and character is cohesive with the other animation but it is a different time or day with different weather conditions and a separate road safety topic altogether. I think it looks okay and I am looking forward to hearing feedback, making appropriate changes and beginning to animate the third advert. I am also thinking of having text and facts at the end of every animation when I do post production as this will explain my adverts even more and provide relevant information which is very appropriate to the new driving laws.

Tuesday, 4 April 2017

Extended Practice: Texting & Driving Scenes 5 & 6


The next part for me to animate was the 'moving off scene', which only lasts one or two seconds. I still wanted the scene to look good and fit in with the rest of the aesthetic, so I took my time to design it. I didn't need to rig the arms or legs this time as the scene is only one second and I only needed to keyframe the .png files, not puppet pin them. I like the outcome and even though it is short, it good to have an 'in between scene' or else the narrative would be much too jumpy.


Next it was time for me to animate the scene where the protagonist drives up to the traffic light and gets distracted by his phone. I wanted this to be in the point of view of the driver before moving back a little and showing the phone and his hands. This way, the audience can get a glimpse of the scenery and familiarise themselves with what is about to happen.

I designed the bonnet of the car this time unlike the other animation in the POV scenes because I feel like it looks more realistic for this sequence. This is what you actually see when you drive behind someone so I think it is a nice change.


I then went ahead and added some realistic lights making sure that I am not going over board as I was told this in the last crit. To make the lights more 'natural' looking, I added colours to them, both happened to be red, but they are exactly the colours in real life so make more sense than blaring white ones.


Lastly I moved the camera back a bit but made sure the scene still looked the same. This time I added the driver's hands and added some puppet pins to the left one so that I could animate him texting again! I made him pick up the phone off screen, but then make sure it is in the centre so the focus is on the phone. That way, the audience cannot either, see that the lights turn green and the car in front drives off as they are equally as distracted as the protagonist. My feedback for this scene was that the break before the protagonist drives off where he is still distracted, could last longer, so I will take this into consideration and edit it once I have some spare time! I also want to add a horn beeping here too to emphasise the distraction even further! 


These are the scenes so far put together. I have only a few more to go and then I will be done. I am almost nearing 30 seconds already which is fine, but I do still have more to go.

Monday, 3 April 2017

Extended Practice: Texting & Driving Scenes 3 & 4

After animating the first two scenes where the protagonist gets into his car and the phone buzzes, I wanted to cut back to the first scene where he picks the phone up to reply to the message. This scene is important because it shows that he is engaging with the texts, and will continue to do so throughout the rest of the advert.


I used the same components from before and kept the same rigged character which was very useful. I animated his arms this time as opposed to his legs and key framed them as they reach for the phone in the cup holder just off screen. I noticed afterwards that although I like the actual animation of this scene, I found that overall, it was just too slow almost as if it is in slow motion, so I knew I had to change it.


And here is the sped up version which is a lot smoother and less delayed.


The next scene cuts back to a close up of the phone but with a different background this time, where the audience can see what is on the protagonists screen. For this sequence, I wanted to make the phone realistic where you have to slide the lock screen sideways and then carry on texting, but I wanted to do the screen animation in a separate composition and import it later on. Therefore I did the hand movements first to get an idea of the timing. I was happy with the motions but I felt like the other fingers (other than the thumb) didn't look natural not moving, so later I went ahead and rigged them too as I only did the thumb to start with.


And this is how I did the screen animation. I ended up creating an entire new composition for it, and then rendering it as a .mov, imported it back into the original composition and then drew a path around the phone so that only that part would be seen. This was quicker and easier for me to do as I already had a lot of layers in my original composition so felt like it would be more organised to do it this way. 


And here is what the scene looks like all cleaned up and imported completely. I really like how it looks and I think the timing is good. Once I add sound I think the effect with be amplified further and people will feel more immersed in the advert.


Here are the scenes created so far put together.

Sunday, 2 April 2017

Extended Practice: Texting & Driving Scenes 1 & 2

To create the first scene of my Texting and Driving Animation, I began with animating the protagonist getting into his car. From this scene, the audience should see that the same character is being used throughout and perhaps already foreshadow what may happen during this next advert.


To animate this scene, I began with rigging the character as usual because I wanted his limbs to bend. I began with key-framing the legs as this seemed to work last time with the walk cycle, and then began to parent the rest of his body and animate them. This was a bit of a struggle to do because I wasn't sure of the pacing, so I recorded myself getting into my car and this was so helpful at understanding timings.


Once I had added more movement to his torso and rigged his arms and animated those, I needed to get him to come from outside of the car, not the inside. Since I never have just one component, everything is broken into different .png layers, I thought it would be easy for me to achieve, but because there were so many layers, it was confusing to get him to either be in front of the door or behind it. And as you can see above, I could not get it to work.


However, after experimenting in After Effects, I ended up being able to get the scene to look much much better. In the end I made the body of the protagonist a 3D layer, which meant that when the door rotated on it's z axis, it went behind him so I didn't need to worry anymore! I really like this scene now and I think it looks more realistic than any other attempt that I have tried so far.


Once the protagonist is in the car, the scene cuts to his phone buzzing as he gets a text message. This is to introduce the topic of the animation, texting and driving. This scene was enjoyable to animate because not only did I want to recreate and over exaggerate a phone buzzing, but I wanted to try and emulate dust particles and a ray of light moving within the scene also. To do this, I created several .pngs in Photoshop using different brushes to get shapes that were less defined and more abstract. Then I imported them into Photoshop and changed their opacity again as they were still too opaque, and I animated them moving to the right. I like the outcome of them as they are very subtle but still add a little detail to an otherwise basic scene!

Saturday, 1 April 2017

Extended Practice: More Changes Based off Feedback

After the previous crit, I made several changes to my Texting & Driving animation, but not yet to the Drinking & Driving one. There were loads of things to change so I put it off for a while, but now I was ready to update it and make it look better. I made all my changes based off everything I wrote down from the crit:




The first amendment I did was to immediately change the sign that alerts the audience of what the hazard is; trucks/lorries. It was a very simple mistake that I made using an Americanised sign but I still felt embarrassed and wanted to change this first. It does look a lot better now and I am very thankful that Mike pointed this out to me! 


I also wanted to experiment with the slowing down and speeding up/weaving of the car that someone had also suggested in the crit. I really loved this particular scene as I thought that the movement of the car was great so I was apprehensive to experiment further with it. Although I think this outcome is also good, I think it is not as much in comparison to previously. I am not sure if I will update this into the final cut, I will see what people think first/which one they favour. 




I also edited this scene with the new truck sign, as well as adding a blur to it as suggested by Emma in the crit. I like the effect here as it is quite dizzying which is similar to the feeling of being drunk. It is also nice to cut to a new shot where the audience too can read the sign more clearly in case they missed it in the previous one.




I next decided to go ahead and minute all the lens flares, or at least the ones which, in hindsight appeared extremely overbearing. I think because I have been spending so much time animating and designing components, I forget to take a step back and reevaluate everything and make things too strong, for example the lens flares. 

This is the first scene that I altered and as you can see it looks a lot better and you can actually see the animation within the car now and the detail that I have spent on the components and the front of the car itself.




I also decreased the lens flare of this particular scene which I am glad to have done because the other light rays from the lens flare were also annoying me, so now they have decreased a great  deal and again, you can see into the window and the animation within the car.




The same goes for this scene. I did want an initial blast of light as the lights come on, as if you need to adjust your eyes, but I lowered it still so that it didn't detract from the rest of the scene, like in all the other ones as well. I am so glad that Max pointed this out to me, or I probably would have kept increasing the lens flare thinking that it was doing the animation more justice.


And here are all the new scenes put into the rough cut. I obviously need to edit some more sound but these are all the scenes in order. Now I can focus on the third and final animation of my mini series!

Extended Practice: Making Changes Based on Feedback

After the crit, I went ahead and made some amendments to some of the scenes in my Texting and Driving animation as I wanted to really work hard on it and improve it as much as possible! 



This was the before scene, where I needed to change the car model as well as perhaps add a shadow into the car? 


And this was the after/improved scene!



You can defintely see that the car model is different. I used one of my original car designs but tailed it to my new aesthetic. I also added the silhouette of the driver into the car so that it looks more realistic instead of a driverless car which I am really pleased with.



The next scene I needed to change was this one. I needed to make the same amendments as last time, changing the car model as well as adding drivers to the cars. This time there are two.


Here is the after! 


Again, I like this quite a bit more. I decided to add a 'no entry sign' to the road ahead so that it shows why the driver is on the right side of the road. I mainly moved the driver to this side because I wanted the impact to come sooner and be more abrupt, but it looks a lot nicer in hindsight as well.


I then also made the front of this car less round and more rectangular to go with the new model. I think overall, it was a good idea to change the shape of the car for the second animation, and I will look forward to changing it again in the third!