Scene six was my last scene to animate before I went and made changes to my other scenes from the great feedback that I got. This scene was important as it was the 'transition' phase from my 30 seconds to Hayley's next 30, so I tried my best to get it to look like one whole animation and not two separate parts that were filmed by two separate people. I also had to consider where Hayley's starting point was, so that this transition would be effortless, and show continuity within the narrative. Since Hayley started off with the second throw, this meant that I would leave my 30 seconds, with her character picking up the next ball, ready for her scenes of action!
I also had to consider the fact that I had made the older brother's hat fall of his head, and Hayley had already started animating her scenes with his hat on, therefore I had to find some sort of way to place the hat back on, so I chose this as my starting point for the next scene.
I couldn't think of anything imaginative, yet realistic in terms of ways to get his hat back on his head, so I ended up going back to basics and animating him so that he picks his hat off the floor and flips it onto his head himself. I wanted the moves to be effortless, and full of determination, as he has another throw to go through, and there is nothing stopping him from trying again. I also wanted to experiment with panning since I had seen a few of my peers do this in the final crit and was extremely inspired to try this myself. I had to space the frames a lot further than I first expected, but I think it creates a nice effect and I am glad that I at least tried it.
One problem I did encounter quickly, was that I made the mistake of keying my perspective camera whilst animating previously, so when I went to animate in the perspective this time around, to move all the different controllers without my view switching to the single camera angle, I couldn't because I had already keyed it, and so when I went to animate the older brother putting the hat on his head, it was extremely difficult to achieve, and as you can see in the video above, it ended up looking dreadful. To fix this I had to go back and extend my timeline so that I could delete all the key frames on the perspective camera in order to remove any set positions that it may have had, and this allowed me to move the perspective/world view freely along with moving the timeline along and not worrying about the view snapping to certain angles!
Therefore I was able to animate the older brother picking up the hat on his head, placing it and then turning to get another ball! It was a challenge to animate the hat almost 'flipping' onto his head as like the ball, I had to key it separately to the characters. This time it was much more complex because the hat is not just a simple sphere, and it has different curves and edges, which meant I had to pay more attention to what way it was facing and where it was about to go in conjunction with his hands. Because it flips quickly this allowed me to spin the hat more easily as there were less in between frames for me to think about. I think I ended up doing the best I could, and I like the part where he fixes it with his other hand, my only downfall I would say is that it is a little fast!
However this is what I ended up rendering! I am quite pleased with it and where it leaves Hayley to start her 30 seconds. I think I have really pushed myself with this module and tried everything I possibly could, especially in terms of movement. When I went to render this scene however, it started off rendering the first two frames fine, but then it started to render black images? It kept doing this over and over and I was really struggling, but it turn out that between key frames my camera would move behind the tent (hence no light and therefore a black image), therefore to solve this I had to reposition it and I was therefore able to render the scene just fine! Now that I have a week to spare I will be going back and tweaking parts of the animation that I have given feedback from, now that I have m 30 seconds!
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