For sound, Hayley and I had thought about this a few weeks ago and had found some different types of audio that we could use as a backing track for our whole one minute piece. However, I had really been thinking about using the sound booths for this module because I didn't get a chance to last year, and I since I was working in a pair I thought it would be a great opportunity to get familiar with the software and just have a chance to explore a new way of emphasising parts of our animation. Sound can be really successful and highlight certain scenes and in general, intensify the viewing pleasure, therefore I couldn't wait to get started.
We did both agree on this song that we found on the Youtube audio library, which was free for us to use so that we could possibly enter it in competitions or use in our showreels. We found it by searching 'fair' into the smart finder box and we loved it instantly. It adds some comedic factor to our animation as well as emphasising the fun fair/carnival theme, and once we put it to our one minute piece, it just felt right!
We then got to experiment with the sound booths! The sound booths were very effective, and allowed Hayley and I to record some small sound effects to go with out animation. After a quick induction, we decided to play our animation on the laptop in the room, at the same time as acting it out, so that we could pick up sounds that way, as well as doing other actions individually, for example cracking knuckles. Sadly we lost some of our audio files due to how the software recording the audio worked. We saved some files and then recorded some more, and saved again, but the newer files saved on top of the older ones and unfortunately we lost some substantial audio.
That is not to say that we didn't get some great effects, because we did! And we had a lot of fun doing it! We decided to make a lot of things up on the spot, so for cracking knuckles, I could only do so many fingers, so we improvised with crunching my water bottle. This allowed up to get a more rapid cracking, which we could use for the back bone, where as my actual knuckle cracking could serve for the big brothers neck.
We also improvised the ball sound effect because we didn't actually have a bouncy ball with us. Instead we rolled up my gloves and used that to bounce around and hit of things. This gave a much softer feel, but the harder we hit it, the louder the effect so in the end it served us well.
I put together a small compilation of the sounds I will definitely be using in the video above and love the quality of them. Though these were small effects it took a long time for us to do and then filter through. But I think that I will sue the sound booths in the future because the quality is so great and it means you can make everything from scratch!
When starting to apply our sounds to our animation we noticed that our animation actually looked great as a 'mime', without any added effects, but since we had gone and recorded a good few of them, I put some in anyway! I like that there isn't too much of the extra sound so that it doesn't detract from the real audio and the movements from the characters themselves, there is just enough for a bit more excitement and detail.
For the inter titles, Hayley and I just made these in Photoshop as .png files and added them into premier so that we could change placements and so on. I love how our animation looks and I am so proud that we have come this far! We have really worked as a team and I think that it shows and I have really loved this module.
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