Since I was pleased with my previous testing, I decided to do some more but with different aspects of the animations, for example the environments. In the beginning of my second animation, I knew that I wanted to open it up with a nice city setting with loud ambience and vivid colours. I also knew that I wanted some strobe lighting in there, but had no clue how to go about it, other than making transparent looking beams in Photoshop and just changing the position of them.

Therefore after looking online and on Youtube for other ways to create more realistic and interesting beams, I decided to try out masking. Behind all of my buildings, I created a solid the dimensions of the screen and then used the mask tool and created a thin oval shape for my beam. Once I had done that it was very opaque, so I blurred it and changed the opacity.
It therefore looked something like this, and I was able to manipulate the shape even more, as well as make it longer and move it around so that it acted and presented itself like an actual light beam! I did this a few more times and my first attempt looked like this:
In this test, the beams are not as obvious, there isn't really a shape to them, they are very blurred. You can still get the impression of what they are which I like, but after rendering it and watching it full screen, I thought it needed something more. I also animated the windows of each of the buildings so that they were able to glow and intermitting times.
I remade the beams this time, making sure they were less sparse and more shapely, and I also made more of them. I think they are more obviously light beams now which is great and they move naturally. I like both tests, but I think I prefer the second one. I also changed the gradient of the background as the scene goes on so that it gets a bit darker, as it would in real life!
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