After experimenting with improving my walk cycle in After Effects, I took a break and decided that I wasn't liking the result. The walk looked too clunky and robotic, so I opted to draw it in Photoshop instead. Normally, I wouldn't have done this, but after talking with Annabeth and thinking about using both After Effects and 2D Photoshop for my advertisement series, I think this might be a great place to start.
Using the same references as last time, I planned out key frames and then drew the in betweens. I sped some of the steps up, for example, I still wanted the foot/leg to 'snap' as it touches the floor, but I wanted more of a stretch as it is lifted up. To do this, I simple did more in between frames when stretching, and less for the 'snap'. I am so much more happier with this result. I think the walk looks so fluid in comparison to the After Effects one, and this may be because I took the time to sit down, plan it out and draw it frame by frame. It did take me a good while, because I would often make mistakes and the whole motion would look off, but I really like it do far. (It is slow in the .gif above, because it is a .gif and not exported to a 24fps .mov yet).
I then began with adding other body parts and animating them separately so that I could carefully think about the placement of each one. Here, I did the torso first which was simple enough as I didn't want to really animate that, just get the placement right. Then I did the left arm. I like the motion of the arm, but I thought it still looked a bit stiff, so in the next edit, I animate the hand for some extra 'secondary action'.
As you can see, I animated the hand some more, as well as the right arm. I am very happy with the motions of the walk overall, but at this point, I did feel like the right leg snaps too much as it hits the floor and the leg is too straight. I am not sure if I was being too picky or not as animation is supposed to be exaggerated, but I went ahead and altered it anyway in the next .gif. This is the first time in a long time that I have had to think about the secondary principle as well as timing and spacing in such detail, but I am enjoying the process so far!
However, when I added the head to the walk in Photoshop, I found it hard to keep it steady. This was the most difficult thing for me with this exercise and I began to try and think of other ways to improve it. Obviously, doing it frame by frame in Photoshop was too messy and there was too much shaking around for my liking, so I added the image sequence without the head into After Effects and tried to add the head as a .png there.
Again, I thought something was completely off! First of all, when exporting the image sequence as a .mov, the walk was way too fast! This made the head look too smooth, in comparison to the body. I therefore needed to add a little bit of the shaking back in, but not as much, to make it match the rest of the hand drawn animation.
Here I added some more frames (doubled some up) so that the animation was slowed down, as well as key frame the head every three frames instead of 6! This meant that the head wasn't floating around as much and it looks like more cohesive. I am much much happier with this walk cycle, even more so that the one I made the other day in After Effects!
And to see how it would look in my animation as a whole, I added one of my wider backgrounds to create the illusion of walking, as well as including some cars for a more realistic idea of how the animation would look! I am really pleased with this result, and I will be using this walk cycle within my animation instead of the previous one. It took a few days to complete, but it was worth it, and defintely shows in comparison to the rigged walk cycle. It is also a lot more rewarding creating work in both After Effects and Photoshop, and I hope it will look great together in the end. I am looking forward to animating the other elements now for this scene!