Hayley felt like my bird mouths could have been better if I made the teeth behind the lips, so together we remade the mouths for the sheep. I brought in my peach fimo and Hayley brought her brown and we made a set of mouths which do indeed look much better than the ones I had made!
This is our set up for the sheep set! It looks very desolate and bizzare from far away, but through the camera lens which is what the audience sees, it looks much more effective, and once we add a background it will be enhanced even more! We used the grass we bought from Hobbycraft to break the line between the blue and green screen, and then sprinkled some around the grass area for more detail. I think it looks quite charming, and allows the audience to focus on the character speaking, which is the sheep!
And this is what we animated today! We animated this straight after our final crit so we were feeling motivated and ready to be productive! Hayley animated the first half and I did the second, and I love this sequence so much! I think it will be a great sequence to open up with, as the character is very simple and friendly which is perfect to entice and appeal to our younger viewers!
When directing Hayley, since there isn't too much of the sheep to move, I suggested we really focus on the language within the animation and play those words. For example, the sheep talks about being on a hill and higher up a lot, therefore I thought we could emphasise this by making the sheep try and shift the audience's focus to, this hill. So when she says 'all the people down the end of the road', I thought the sheep could nod her heads toward the right, suggesting to the audience that the bottom of the hill is there, as well as move her eyes that way when she says 'because i'm on a hill'. These are just subtle hints, but I think this increases the chances of the sheep looking natural and feeling like a real animal! This was really fun for me to think about, as I feel like I am quite an exaggerated speaker anyway, as I move my hands a lot, so I have some inclination of what to project through the characters!
I especially love how we have emphasised even the slightest sounds. For example the sniff at 0:07, and the mouth clicking noise at 0:08. I animated these to be really exaggerated and I think it looks really well, especially as the voice is very slowly paced in speaking, so needs these over dramatised movements or else she would just be severely static and bore our viewers!
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