Since I don't have the Photoshop timeline option on my version of Photoshop, I had to create my whole 20 seconds through the other animation option on Photoshop, through layers and then converting them into a gif. Though this was a lengthy process, I was able to craft up my own onion skinning by changing the opacity of different layers to see where my characters were going next and it meant I could work on different scenes individually. What became such a complex however, was then having all these .gif files and needing to convert them into .mov files so that I could import them into premiere and then add sound. I googled for hours searching all the different ways to go about this, and absolutely nothing was working and I was at my wits end.
I started off with coming across an apple forum who offered that the Quicktime app has the ability to convert .gifs into .mov files, if your software on your macbook is up to date. Mine was not and therefore wouldn't even let me preview my .gif files in Quicktime. So that didn't work.
I then thought maybe I could download an app from the app store, as an external software which could covert the files for me, really quickly. I came across one that looked like this and tried it out:
This app allowed me to input my .gif files, and turn them into a .mov, but the video it outputted ended up being a black screen for the duration of the 3 seconds, so that didn't work. I then tried a different output format, .mp4, and that DID work, but it compressed the file so much that it was resized terribly and also very blurred:
At this point I was starting to get worried because I thought that I would be able to convert these files with ease. I then however, remembered that you could import image sequences into Premiere, and though it seemed so far fetched to turn my .gifs into image sequences, I had no other ideas on how else to make my animation and went for it.
Since Macbooks have this 'Preview' app, which when you open a .gif file through it shows all the frames within that .gif, I had the ability to copy all those frames into a new folder, and I did this for all 8 .gifs that I had created. Once i had 8 seperate folders, within them I remembered I had to rename them all 001 to 030, in order for them to be recognised as an image sequence in Adobe Premiere. At this stage I was really hoping they would work, so I went straight into Premiere and had a go at importing.
Once I imported the first image sequence, I dragged it over to the time line and was extremely worried when it played back rather fast. I had no idea how to change the frame rate on this programme as I have only ever edited live footage on it, however after a quick search on google and interpreting footage, I easily changed the frame rate to 12fps, did this for the other 7 sequences, and came out with a 20 second animation. Here it is as of yet, there is no sound but I am very relieved to have a .mov file after a whole day of trying out different options and having none of them work!
No comments:
Post a Comment