This is the end product of my Pixilation! There are many things I would change but overall I am quite happy with it. I am especially happy that I put the whole thing together and did extensive research and planning beforehand, and I am just generally satisfied with completing it. I really enjoyed this project even though we only had a week to put it together and it was stressful at times, it taught me a lot.
There are some parts which I had to change from the initial plans of my storyboards. For example due to the practicality of things, I had to change a prop which was to be stolen, from a coat to a shirt, but still the initial idea is there. I also added in a chase at the end because I found I had not enough frames. This is something that I truly underestimated. I thought 1200 frames would be alright, but I barely made it over 600. Pixilation is truly time consuming, and I never actually realised this.
Another MAJOR issue I had in this project was to do with After Effects. When I imported all my frames into the programme, because I had deleted some as I went along, the names of all the frames had jumped and changed and therefore the programme assumed that I had some missing and left gaps in my pixilation. Gaps that looked like this:
And I could not get my head around how to change it. I was told two different solutions but I just got so confused and ended up having to rename ALL six hundred and something frames in order to have their titles in a sequence. Next time, i'll either have to be less picky and stop deleting frames or just buy a beginners book in After Effects and get my head around the programme.
I also got the opportunity to get feedback from those around me. A lot of people liked my pixilation which I was therefore pleased with and it made them laugh. However, I did get some constructive criticism like I could have considered more the squash and stretch principle. I do agree with this and I find I was more worried about sticking to my storyboard that I almost forgot about some of the principles. I think if I were to do a pixilation again, which I am hoping to do some time soon, I would definitely take this into consideration and also focus more on timing and spacing. Though I wasn't strong on these, it has made me think about the principles A LOT more. Initially I saw them as guidelines that went over my head, but because I take criticism personally, I am more than sure that I will be applying them in everything else I go on to do.
I also got the opportunity to get feedback from those around me. A lot of people liked my pixilation which I was therefore pleased with and it made them laugh. However, I did get some constructive criticism like I could have considered more the squash and stretch principle. I do agree with this and I find I was more worried about sticking to my storyboard that I almost forgot about some of the principles. I think if I were to do a pixilation again, which I am hoping to do some time soon, I would definitely take this into consideration and also focus more on timing and spacing. Though I wasn't strong on these, it has made me think about the principles A LOT more. Initially I saw them as guidelines that went over my head, but because I take criticism personally, I am more than sure that I will be applying them in everything else I go on to do.

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